DC Field | Value | Language |
---|---|---|
dc.contributor.author | Eun-Youn Kim | - |
dc.contributor.author | D Ashlock | - |
dc.date.accessioned | 2018-07-19T16:30:24Z | - |
dc.date.available | 2018-07-19T16:30:24Z | - |
dc.date.issued | 2017 | - |
dc.identifier.issn | 1943-068X | - |
dc.identifier.uri | 10.1109/TCIAIG.2016.2565558 | ko |
dc.identifier.uri | https://oak.kribb.re.kr/handle/201005/17876 | - |
dc.description.abstract | The iterated prisoner's dilemma is a simultaneous two-player game widely used in studies on cooperation and conflict. Recent research has demonstrated that a number of factors change the behavior of evolved agents in a manner not consistent with controlled studies. This study extends a preliminary exploration of the impact of changing the level of computational or informational resources available to game playing agents on their ensemble behavior. Both these categories of information are shown to have an impact on agent behavior. Four representations are studied: lookup tables, Markov chains, finite-state machines, and feed-forward neural nets. An assessment tool called the play profile is used to demonstrate that both the cooperativeness and the change in cooperativeness over evolutionary time are substantially different for different resource levels within a representational type. Lookup tables and neural nets are found to change the least when the resource levels they are presented with are varied, while Markov chains vary the most. Available internal resources are also found to change the competitive ability of agents as well as the rate at which they become cooperative as evolution proceeds. | - |
dc.publisher | IEEE | - |
dc.title | Changing resources available to game playing agents: another relevant design factor in agent experiments | - |
dc.title.alternative | Changing resources available to game playing agents: another relevant design factor in agent experiments | - |
dc.type | Article | - |
dc.citation.title | IEEE Transactions on Computational Intelligence and Ai in Games | - |
dc.citation.number | 4 | - |
dc.citation.endPage | 332 | - |
dc.citation.startPage | 321 | - |
dc.citation.volume | 9 | - |
dc.contributor.affiliatedAuthor | Eun-Youn Kim | - |
dc.contributor.alternativeName | 김은연 | - |
dc.contributor.alternativeName | Ashlock | - |
dc.identifier.bibliographicCitation | IEEE Transactions on Computational Intelligence and Ai in Games, vol. 9, no. 4, pp. 321-332 | - |
dc.identifier.doi | 10.1109/TCIAIG.2016.2565558 | - |
dc.subject.keyword | Game theory | - |
dc.subject.keyword | Prisoner's dilemma | - |
dc.subject.keyword | Representation | - |
dc.subject.keyword | Resource constraints | - |
dc.subject.local | Game theory | - |
dc.subject.local | Prisoner's dilemma | - |
dc.subject.local | Representation | - |
dc.subject.local | Resource constraints | - |
dc.description.journalClass | N | - |
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